If you're not familiar with the term, mods are user-created modifications that can be shared and downloaded by anyone - they might upgrade the visual fidelity of a game or add in new hairstyles, weapons, or clothing options.
It's important to note that Bethesda says players 'will not be able to upload external assets with your PlayStation 4 mods,' meaning that players will only be able to implement mods that use the game's existing assets. 'Modding has been an important part of our games for over 10 years, and we hope to do even more in the coming year for all our players, regardless of platform.' 'We are excited finally to get modding to our PlayStation fans who have supported us for so long,' the post continues. This is likely in part to keep up with Microsoft, which has allowed for mods in 'Fallout 4' on the Xbox One since May.Īccording to the post, mods will come first to 'The Elder Scrolls V: Skyrim - Special Edition' for its release date on October 28, and later to 'Fallout 4.' In early September, Bethesda wrote that Sony 'will not approve user mods the way they should work: where users can do anything they want for either 'Fallout 4' or 'Skyrim Special Edition,'' but that appears to have changed. This seems to be a reversal of Sony's early stance on mod support for both titles.